::::  Armada Vessels - RULES
Grand Fleet Actions in the Age of Sail 1580-1820( A & A)
Code - AAR85
£8.00  
Qty
Description - Grand Fleet Actions in the Age of Sail 1580 – 1820 - NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 Alan Butler with scenarios by David Manley 32 pages; Fairly simple rules, but with a reasonable level of detail.; average game length 2 hours; dice required: D10, D6 These rules offer a fast game system to enable fleet actions to be played, preferably using smaller scale models (down to 1/3000th). The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail. In this game it is possible to play Trafalgar in an afternoon with two players. They incorporate about 40 fleet actions with TOE and game data for the protagonists.