:::: Ironclads (inc A.C.W.)
PERFIDIOUS ALBION (A & A Game Engineering) – Ironclads & Pre-Dreadnought
Code - AAR97
£8.00
Description - Perfidious Albion
NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS John Hurst
36 pages; recommended scale 1/1200 to 1/3000; Reasonable level of detail, and fairly simple to play; average game length 3 hours; dice required: D10, D6
The game system uses a broadside ship plan to record both the ship game details and the damage caused by shooting, Guns, turrets, conning tower, propulsion, steering gear, magazines and quick firers are all shown, and the damage system records hits and resulting damage. Also included are ship's crew skills, differences in technology, armour penetration and torpedoes, weather, etc.
The new edition includes improved torpedo resolution and rules for mines. Game setup has also been updated.
More Technological variety has also been introduced so that ships can range from early ironclads to modem (for 1910) warships. This edition also includes sample ships from Fighting Fleets. The rules include the Dockyard Manual, which enables the player to design his own ships for the game, either from historical sources or his imagination.