::::  Aerial Warfare Rules
Scramble (A & A Game Engineering) WW2
Code - AAR88
£8.00  
Qty
Description - Scramble - WORLD WAR II AIR COMBAT 1930- 1945 Alan Butler & Andrew Finch 52 pages; recommended scale 1/300; Fairly simple rules but with a reasonable level of detail; average game length 1-1'/2 hours; dice required: D10, D6 This set of rules operates in three dimensions while only physically using two, height being indicated beside an aircraft. Weapon effectiveness is taken into account, and the skill of your aircrew is paramount. This is varied by nation and period to get the right feel for the game. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure, Flak, Bombing, Night Actions, etc. Players can handle about 4 planes each. The rules are quite short, but are supplemented by introductory data with over 200 selected aircraft from the main theatres of World War Two. The theatres concerned are those NOT marked with an asterisk in the list below. These illustrate the differences caused by new designs and trying to stuff more into an old design. The Second Edition incorporates a number of rules revisions and some new rules to make life even more exciting for the unwary. A whole section of Optional Rules introduces new complexities into the game, as well as also offering some emerging technologies. For these rules we recommend that you use 1 /300th scale models.